#### 1 ####
{fast:14}ޥåץ
˥
˥}
ä
Map00

#### 2 ####
{fast:14}nisan˥Q
nis-11
nis-21
nis-31
nis-41
nis-51
nis-61
nis-71
nis-doc
ľԽ
hޥåץƥ


#### 3 ####
{fast:FF}ʥꥪե饰
h1
Τޤ

#### 4 ####
ʥꥪե饰
h3
ȳ
ޤΤޤ
Фʤ

#### 5 ####
˥Υե饰򥯥ꥢޤ

#### 6 ####
ӥåȥ
С
{UNK:FF}{UNK:FF}

#### 7 ####
ʥꥪե饰򥻥åȤޤ{enter}
setsꥣٻᡡ(084){enter}
[ƤƤޤ

#### 8 ####
{fast:14}seido1˥}SW
sei-11}ڲ
sei-12޵Ժ
sei-13ڻg
A1
A2
ˤɤ

#### 9 ####
{fast:FF}ե饰g-nisan
ӭ}1
ӭ}2
ڻ1
ڻ2
ڻ3
ڻ4
ڻ5
ڻ7
ڻ8
ݤ
F״Τޤ

#### 10 ####
{fast:FF}}ڤ룿
Ϥ


#### 11 ####
{fast:FF}ʥꥪե饰
ڻ9
Τޤ

#### 12 ####
{fast:14}ޥåץ


ä
Map00

#### 13 ####
{fast:FF}饸`
⥵


#### 14 ####
{fast:FF}˥ȳ
ⲿ
둏R
1
ХȥЩ``
ȥ``

``u
``u2
Щ``
Υѩ`

#### 15 ####
{fast:FF}ȤꤢQޥå

꤯ө`
``
˥ȳ
``ȥ`Ɖ
``Ӥ
˥Щ``ӤƤ
ө`2
i롡

#### 16 ####
ѩ`ƥå
룡
ͩ`

#### 17 ####
{fast:FF}KAZ-GORGå
˥
˥2
i

#### 18 ####
{fast:FF}ʼᣨ0
[
ӭ}1
ڻ1
ڻ9
ݤ
h2
Q1
Q5
k[
i

#### 19 ####
g-nisa = 0

#### 20 ####
g-nisa = [ơ

#### 21 ####
g-nisa = ӭ}1

#### 22 ####
g-nisa = ڻ1

#### 23 ####
g-nisa = ڻ9

#### 24 ####
g-nisa = ݤߡ

#### 25 ####
g-nisa = h2

#### 26 ####
g-nisa = Q1

#### 27 ####
g-nisan = Q5

#### 28 ####
g-nisa = k[ơ

#### 29 ####
{fast:FF}˥Z߀
ͥԒ
`_
_
COMä
ӳɹ
``ǈ
˥1
ˤ
Ѩ򤫤
䤹餮ΤȤ餤
롡

#### 30 ####
setg-nisan˥Z߀

#### 31 ####
setg-nisanͥԒ

#### 32 ####
setg-nisan`_

#### 33 ####
setg-nisan_

#### 34 ####
setg-nisanCOMä

#### 35 ####
setg-nisanӳɹ

#### 36 ####
setg-nisan``ǈ

#### 37 ####
setg-nisan˥1

#### 38 ####
setg-nisanˤ

#### 39 ####
setg-nisanѨ򤫤

#### 40 ####
setg-nisan䤹餮ΤȤ餤

#### 41 ####
{fast:FF}ե饰ꥢ
KAZ-GORGʥꥪ
`Х륷ʥꥪ
KAZ-GORGã
lǳhѩ`ƥå
K

#### 42 ####
{fast:FF}ե饰ȫꥢ
˥
Ҫ
K

#### 43 ####
{fast:FF}ѳ[Ƶţ
˥
ڻҊ
h
˥ȳ
Х٥Υ`Ɖ
K

#### 44 ####
{fast:FF}on-e\
on-e\2
e\-tk
K

#### 45 ####
Υѩ`ƥγ״B
ӥ`Хȡ塡

#### 46 ####
{fast:FF}mapjump
flying CAMERA
global FLAG clear
MENU
ucon + endcamera
setVsync
battle ENCOUNT off
PRINT
c-and-f.srcoff
DEMOFLAG on
EXIT    [11/01]

#### 47 ####
`ɤǤޤǤݤ

#### 48 ####
ꥢ

#### 49 ####
{fast:FF}Ԫͨ
1/20
1/15
exit

#### 50 ####
{fast:FF}0    wakeup
01   wakeup
012  wakeup
0123 wakeup
0    sleep
01   sleep
012  sleep
0123 sleep
exit

#### 51 ####
{fast:FF}ɤǤ⤸㤡
Υޥå

099
100199
200299
300399
400499
500599
600699
700799
᤿

#### 52 ####
{fast:FF}testmap
Ȥ
Ȥ
L




ߤ
Ȥ
ޤĤϤ
᤿

#### 53 ####
{fast:FF}
{number(s):00}00{number(s):00}09
{number(s):00}10{number(s):00}19
{number(s):00}20{number(s):00}29
{number(s):00}30{number(s):00}39
{number(s):00}40{number(s):00}49
{number(s):00}50{number(s):00}59
{number(s):00}60{number(s):00}69
{number(s):00}70{number(s):00}79
{number(s):00}80{number(s):00}89
{number(s):00}90{number(s):00}99

#### 54 ####
{fast:FF}
{number(s):00}{number(s):01}0
{number(s):00}{number(s):01}1
{number(s):00}{number(s):01}2
{number(s):00}{number(s):01}3
{number(s):00}{number(s):01}4
{number(s):00}{number(s):01}5
{number(s):00}{number(s):01}6
{number(s):00}{number(s):01}7
{number(s):00}{number(s):01}8
{number(s):00}{number(s):01}9

#### 55 ####
{fast:FF}ޥåץʥЩ`{number(s):02}ͣ

ޤä
äѤ褦

#### 56 ####
{fast:FF}ޥåץѥ`ͨ(0)
map={0C:01},{0C:02} 
para={0C:00}
פ
plus
minus
ޥåץ


#### 57 ####
{fast:FF}˥``
Ω`ޥ˥`
ǰ׃
å
׃δԏ꣩
load game
᤿

#### 58 ####
{fast:FF}x
ե{name:00:ե}
ꥣ{name:01:ꥣ}
󡡡{name:02:}
Хȡ{name:03:Х}
ӥ`{name:04:ӥ`}
ꥳ{name:05:ꥳ}
{name:06:}
塡{name:07:}
᤿

#### 59 ####
{fast:FF}åץƥȡnow = {number(s):00}
  
Ҥ
饷åפ롡
åפ
ͤäȤ
̤

#### 60 ####
{fast:FF}w֤`[Ver.2.8]

#### 61 ####
{fast:FF}angle = {0C:00} , dip = {0C:01}
ʤˤ⤷ʤ
ʼҙ
Kҙ
äƤߤ
ǩ`Ҋ
/ԩ`׃
Look-AT˥`ä
END

#### 62 ####
{fast:FF}    eyespeed {0C:02} , atspeed {0C:03}
  eye +1
      -1
      +5
      -5
      x2
      /2
  at  +1
      -1
      +5
      -5
      x2
      /2
   play

#### 63 ####
{fast:FF}Υǩ`
Ҋʤ
Ҋ
ҤȤĤҊʤ

#### 64 ####
{fast:FF}äѤ
start AT  pos
      EYE pos
      parameter
end   AT  pos
      EYE pos
      parameter
runcamera speed & roll

#### 65 ####
{fast:FF}׃¥`Фޤ
׃`
׃END
Ԫ
`뤹
`뤷ʤ
2
12
̤
now speed = {0C:00} , angle = {0C:01}

#### 66 ####
{fast:FF}wakeup
sleep
+16len
-16len
+64len
-64len
+256len
-256len
now length {0C:00}

#### 67 ####
{fast:FF}夷END
餽ΤޤEND

#### 68 ####
{fast:FF}START eye POSITION
 eye X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 69 ####
{fast:FF}START at POSITION
  at X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 70 ####
{fast:FF}START PARAMETER
    angle = {0C:00}
    dip   = {0C:01}
    len   = {0C:02}

#### 71 ####
{fast:FF}END eye POSITION
 eye X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 72 ####
{fast:FF}END at POSITION
  at X = {0C:00}
     Z = {0C:01}
     Y = {0C:02}

#### 73 ####
{fast:FF}END PARAMETER
    angle = {0C:00}
    dip   = {0C:01}
    len   = {0C:02}

#### 74 ####
{fast:FF}RUN CAMERA SPEED
    eye  = {0C:02} ,at = {0C:03}
    roll = {0C:00}

